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Passes that would have been fairly soft in previous editions now travel with the impetus of a ball kicked in wet sand by a toddler. Regular FIFA players will quickly note that ground passes are a lot more sluggish. As mentioned at the start, there’s only so much EA can do with the existing engine, so these changes are restricted to altering, or re-balancing pre-existing systems. Those are the additions that attracted most pre-release publicity, but FIFA 16 also makes some pretty notable changes that affect the flow of the game. Followers of the women’s international teams will now be able to play (parts of) FIFA 16 as their nation of choice, and they feel like a natural inclusion after the general success of the recent World Cup.īeing able to trounce the USWNT as England is very satisfying. The point of any team’s inclusion, other than authenticity, is that fans of that specific side will be delighted to get to play as them.
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In my case, mostly those perennial tenants of League One Oldham Athletic. I (and I suspect most other players) only ever play as a fraction of the hundreds of licensed teams.
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While I’m unlikely to spend hours playing matches with the England women’s team, that’s not exactly a shocking admission.
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#FIFA 16 DATES FULL#
They exist in their own separate eco-system, so the lack of a full league structure (somewhat understandable, as the domestic women’s game hasn’t got close to the popularity of the international tournaments) means you can’t yet manage a side in career mode or anything. The other visible inclusion is the selection of women’s national teams (minus the highly-rated Japan due to what I assume are licensing reasons), which you can use in one-off matches or an unbranded definitely-not-the-World-Cup tournament structure.
#FIFA 16 DATES SERIES#
Moreso even than the relative weakness of the PES series during many of those years. It’s not unwelcome, but it’s just a slight twist on the incredibly lucrative card-based Ultimate Team mode which has probably been the most significant contributor to EA Sports’ ability to coast along for ten years without much of an engine upgrade. The ‘feel’ of burying a header is still pretty nice, mind you.įIFA 16‘s headline additions are things like a new ‘draft’ mode for Ultimate Team, that enables quick, head-to-head tournament play with teams pulled from a randomised selection of some of the game’s better players. New features and additions have been piled on top of creaking foundations for about a decade, and I get the impression it’s starting to seriously limit the extent to which the series’ ‘feel’ can really be altered. There was a big marketing push surrounding the ‘Ignite’ engine for FIFA 14 ( 15 on PC), but tell-tale ‘legacy’ glitches showed that this was more of a cosmetic than substantial change. EA’s licensing deal means they are contractually obliged to release a FIFA title every single year, and this annual churn means the last time the game engine was radically overhauled was for FIFA 06. However, there is some underlying (and maybe under-realised) truth to the saying. If there were a way to somehow remove graphics from the equation and provide a ‘blind’ test involving a spread of FIFA 14, FIFA 15 and FIFA 16, I’m pretty confident regular players would be able to tell the difference. Those who opt to pick up FIFA every year will know the folly of claims that the game is “just the same every year”.